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Ludocracy

Ludocracy

250%
BUSINESSES INVOLVING THEIR EMPLOYEES THROUGH GAMIFICATION ENJOY 250% STRONGER GROWTH THAN THEIR COUNTERPARTS* * ACCORDING TO GARTNER INC

Atypical profiles emerge: disrupters, mad skills, soft skills, hecklers, hackers, “think different”, and so on. But how can we free these potentials and incorporate them into the business? Businesses recruiters are no longer interested in CVs but in atypical characters, capable of turning systems upside down and installing real cultures of collective intelligence. Soft skills and mad skills are now essential. The job market is giving way to a kind of market of tasks, based on trading skills via huge intermediation platforms. This is the gig economy.

At societal level, fun and games are flourishing almost everywhere, to facilitate everyday life (gaming, technologies, nudge, etc.). On a personal level, people are constantly trying to liberate this fun and enjoy experiences, and go with the flow (this state of efficiency and alignment where you lose all notion of time). To ensure this essential level of well-being and productivity, individuals are now desperately seeking solutions. Technology (AI, VR, etc.) and communities (“People Like Us” clans) are just some of the ways to change reality and make each day different, to suit individual paces and in line with opportunities.

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Articles & testimonies

7,000 Dogs Are Registered to Come to ‘Work’ at Amazon’s Headquarters

At Amazon’s Headquarters in Seattle people have the right to bring their dogs. This giant office has all the infrastructures … Read the article

Don’t Prepare for the Future, Build It!

We shouldn’t try to predict and prepare for the future. We should design and build it. First, we should change … Read the article

The Millennials are Here, and They're Bringing Their Friends as Well

The Millennials are Here, and They’re Bringing Their Friends as Well

n the next years, roughly half of the Indian workforce will be made up of Millennials. 5 things that Millenials … Read the article

To go further

WHAT IF the store of tomorrow was a virtual one?
WHAT IF e-sport was a sport at Decathlon?
WHAT IF video games were a tool to experience sport and its levels of intensity?
WHAT IF my game performance gave me actual means and resources in "real" life?
WHAT IF my body was a gaming console?
WHAT IF our recruitment, training courses and integration procedures were games?
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